AI Insights · Timothy · April 2022
Top 5 3D Anime Games Performance in Croatia, Q1 2022
Explore the performance trends of the top 5 3D anime games on a unified platform in Croatia during Q1 2022. Data provided by Sensor Tower.
During the first quarter of 2022, the top 5 3D anime games on a unified platform in Croatia exhibited varying performance trends in terms of downloads, revenue, and active users. Here's a detailed look at the metrics for each game, based on data from Sensor Tower.
Yu-Gi-Oh! Master Duel from KONAMI saw a peak in weekly revenue at around $252 in mid-February. Weekly downloads showed an initial surge, peaking at approximately 2.8K in early February before gradually declining to around 597 by the end of March. Weekly active users followed a similar trend, increasing to a high of 3.1K mid-February and then stabilizing around the 2K mark by the end of the quarter.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. experienced fluctuating weekly revenue, with notable peaks of $4.7K in late January and $3.1K in the final week of March. Weekly downloads remained relatively stable, averaging around 400 to 600 per week. The game maintained a consistent weekly active user base, hovering around 6K, with a slight increase to 6.3K by the end of March.
Oasis - Start your second life from OASIS(HK) Ltd saw a significant spike in weekly downloads, reaching about 2.1K in late February. However, this number quickly dropped, settling around 173 by the end of March. Weekly active users mirrored this trend, peaking at 3K in the same period before decreasing to approximately 1.7K.
SAKURA School Simulator by Garusoft LLC had a notable increase in weekly downloads in early March, reaching 425, and then gradually decreased to 183 by the end of the month. Weekly active users also saw a significant rise to 726 in mid-March, before tapering off to 489 by the end of the quarter.
NARUTO X BORUTO NINJA VOLTAGE from Bandai Namco Entertainment Inc. displayed a steady performance in weekly downloads, averaging around 100 to 145 throughout the quarter. Weekly revenue peaked at $519 in late February, while weekly active users remained stable, fluctuating slightly around the 450 mark.
For more insights and detailed data on the performance of these apps, visit Sensor Tower.